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The Quiet Floor

Years after the sudden and unexplained shutdown of St. Liora Hospital, you—a determined investigative journalist—break inside to uncover the truth. What was once a place of care and recovery has rotted into a twisted monument to secrecy, sealed off after rumours of unauthorised experiments and inhuman screams that echoed through the wards.

Armed with only your flashlight, camera, and your resolve, you begin your investigation. Scattered throughout the decaying halls are torn journal entries—left behind by doctors, nurses, patients, and staff—that slowly piece together the horrifying events that led to the hospital’s downfall.

But you’re not alone.

Something still moves in the darkness. One of the experiments survived… and it’s watching.

Search the ruins. Find the journals. Discover the truth.

And whatever you do—stay in the light.

Development & Role

The Quiet Floor was developed entirely solo in Unreal Engine 5 as part of a university project. The game blends slow-burn psychological horror, immersive storytelling, and reactive soundscapes to deliver a tense and memorable experience.

  • Blueprint Scripting:
    Implemented all gameplay systems using Blueprints—including player movement, flashlight and stamina mechanics, journal collection, and environmental interactions.

  • AI & Tension Design:
    Designed a minimal but effective enemy AI using behavior trees and perception logic. The creature reacts to sound and light, appearing unpredictably to maximize suspense and psychological pressure.

  • Narrative & Exploration:
    Created a non-linear story told through collectible journal entries written from multiple perspectives. Players are encouraged to explore and connect narrative fragments at their own pace.

  • Lighting & Level Design:
    Built dimly lit, oppressive environments where lighting plays a central role in both navigation and survival. The level design emphasizes vulnerability and controlled pacing.

  • Sound Design:
    Crafted dynamic ambient soundscapes and reactive audio cues to intensify the atmosphere. Every creak, whisper, and moment of silence was carefully placed to heighten unease and immerse the player in the decaying hospital.

Skills Demonstrated
  • Solo development across all disciplines

  • UE5 Blueprint scripting

  • Sound design for horror and immersion

  • AI behavior trees & perception-based tension

  • Environmental storytelling

  • Level and lighting design

  • Psychological pacing and player engagement

  • Narrative and collectible systems

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