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Drop Zone: Vortis - HellDivers 2 Inspired Prototype

Drop Zone: Vortis is a top-down sci-fi shooter where squads of elite operatives are deployed via orbital drop to hostile alien planets. Drawing heavy inspiration from Helldivers, the game features brutal, fast-paced combat, randomized mission objectives, and high-stakes extractions—all designed to be played in local multiplayer across multiple clients.

Players fight side-by-side through LAN sessions, coordinating missions, calling in airstrikes, and surviving swarms of alien enemies in a war-torn galaxy. Every mission is a high-adrenaline race for survival where teamwork and timing are everything.

Development & Role

This project was developed solo in Unreal Engine 5. What began as a tribute to Helldivers quickly evolved into a standalone cooperative experience, with support for local multiplayer via LAN and a complete gameplay loop designed around high-intensity co-op missions.

Key responsibilities included:

  • Multiclient Local Multiplayer Support:
    Built multiplayer functionality using UE5’s networking system, enabling players to connect via LAN as individual clients. Developed session creation, player spawning, and synchronized gameplay across instances.

  • Combat & Weapon Mechanics:
    Designed a responsive shooting system with multiple weapon types, bullet spread, reloading, hit reaction, and damage feedback—all synced across clients.

  • Orbital Drop System:
    Created a cinematic drop pod intro where players deploy into the mission from orbit, complete with synchronized visual effects, camera transitions, and spawn logic.

  • Enemy AI & Scaling:
    Developed swarm-based AI using behavior trees and environmental queries (EQS), with enemies dynamically scaling based on player count and difficulty.

  • Modular Missions & Objectives:
    Implemented a dynamic objective system including destroy targets, capture zones, and defend points. Objectives are randomly assigned at match start for replayability and variety.

  • Sound & Feedback Systems:
    Focused heavily on impactful sound design—ensuring gunfire, and explosions all contribute to an intense, immersive combat atmosphere.

Skills Demonstrated

  • Unreal Engine 5 multiplayer (LAN-based) implementation

  • Client-server architecture and network replication via Blueprints

  • AI development using Behavior Trees and EQS

  • Dynamic mission generation and difficulty scaling

  • Weapon system design with multiplayer syncing

  • Audio design for moment-to-moment tension and clarity

  • UI elements synchronized across multiple clients

  • Complete solo project development from core systems to polish

These videos demonstrate the local multiplayer working

Host

Client

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