
Drop Zone: Vortis - HellDivers 2 Inspired Prototype
Drop Zone: Vortis is a top-down sci-fi shooter where squads of elite operatives are deployed via orbital drop to hostile alien planets. Drawing heavy inspiration from Helldivers, the game features brutal, fast-paced combat, randomized mission objectives, and high-stakes extractions—all designed to be played in local multiplayer across multiple clients.
Players fight side-by-side through LAN sessions, coordinating missions, calling in airstrikes, and surviving swarms of alien enemies in a war-torn galaxy. Every mission is a high-adrenaline race for survival where teamwork and timing are everything.
Development & Role
This project was developed solo in Unreal Engine 5. What began as a tribute to Helldivers quickly evolved into a standalone cooperative experience, with support for local multiplayer via LAN and a complete gameplay loop designed around high-intensity co-op missions.
Key responsibilities included:
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Multiclient Local Multiplayer Support:
Built multiplayer functionality using UE5’s networking system, enabling players to connect via LAN as individual clients. Developed session creation, player spawning, and synchronized gameplay across instances. -
Combat & Weapon Mechanics:
Designed a responsive shooting system with multiple weapon types, bullet spread, reloading, hit reaction, and damage feedback—all synced across clients. -
Orbital Drop System:
Created a cinematic drop pod intro where players deploy into the mission from orbit, complete with synchronized visual effects, camera transitions, and spawn logic. -
Enemy AI & Scaling:
Developed swarm-based AI using behavior trees and environmental queries (EQS), with enemies dynamically scaling based on player count and difficulty. -
Modular Missions & Objectives:
Implemented a dynamic objective system including destroy targets, capture zones, and defend points. Objectives are randomly assigned at match start for replayability and variety. -
Sound & Feedback Systems:
Focused heavily on impactful sound design—ensuring gunfire, and explosions all contribute to an intense, immersive combat atmosphere.
Skills Demonstrated
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Unreal Engine 5 multiplayer (LAN-based) implementation
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Client-server architecture and network replication via Blueprints
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AI development using Behavior Trees and EQS
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Dynamic mission generation and difficulty scaling
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Weapon system design with multiplayer syncing
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Audio design for moment-to-moment tension and clarity
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UI elements synchronized across multiple clients
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Complete solo project development from core systems to polish
These videos demonstrate the local multiplayer working
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