Games
Game Jam Games, Student Projects, Personal Projects, or even Professional Projects!

Science Labs is a great, fun, party style game. I was the Lead Technical Designer for this project working on making the game run as intended and developing the mechanics. I was joined on this project by Stephen Ryan, who was the Lead 3D Generalis/Artist.
Showcased at GaMaYo Early & Late 2024 / GameBridge 2024 / Game Republic Student Showcase 2025
Release Date - TBA

Built in Unreal Engine 5, The Quiet Floor is a first-person horror game where players explore an abandoned hospital as a journalist uncovering the truth behind illegal experiments. Featuring dynamic lighting, immersive environmental storytelling through collectible journal entries, and AI-driven enemy behavior, the game emphasizes tension, stealth, and atmosphere. All core gameplay systems, UI, and mechanics were implemented from scratch using Blueprints.
Showcased at Game Republic Student Showcase 2025
Release Date - TBA

Drop Zone: Vortis is a first-person tactical shooter created as part of a university game development assignment. Inspired by the intense, team-based chaos of Helldivers 2, the game drops players into a hostile alien world where survival hinges on coordination, reflexes, and orbital firepower.
Built in Unreal Engine 5, Drop Zone: Vortis features:
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Fast-paced combat with twin-stick shooter mechanics
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Squad-based gameplay, with local co-op and enemy swarm AI
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Stratagem-like ability system, letting players call in support drops, turrets, or orbital strikes
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Procedurally populated combat zones, inspired by war-torn planetary landscapes
This project was well-received among peers and affectionately dubbed "Helldivers 3" by classmates. I embraced the comparison and used it to push the game further into polished, chaotic fun.
“It’s like Helldivers, but with even more explosions.” — Peer Feedback
Showcased at Game Republic Student Showcase 2025